Warning: Verbosity.
Bumped into Kevin Strange from ATI/AMD. Noted his ringtone was Still D.R.E., which is only funny as long as he’s being ironic
Met Brian Crecente from Kotaku, complimented him on his baiting of Sony, he complemented us on our game. Seems to be a very nice chap, and has a very distinctive hairdo.
Bumped into James Jen, who was the MGS producer on PGR2, so I haven’t seen him for ages. He moved on to Ubi, worked in their Shanghai studio on Splinter Cell, GRAW etc and now he’s scheming some new independent deal. Tagged along with him to the independent games session, watched Jeff Minter talk about hippy games featuring bovine/cloven hoofed mammals with trippy visualisers. He’s a very amusing man, and should be cherished.

Went over to a dev rel meet up session in the north hall and realised it was for ’serious games’ (ie simulation & education. Snooze.), so left that very quickly and went over to see what the Game Connection thing was all about; it’s like speed dating for developers and publishers.
While getting knocked back from this (I needed to pre-register, but it was kind of pointless anyway, that’s not why I’m here), I met this chap named Dan Marchant, who is essentially a Business Development Consultant - www.obscure.co.uk. He’s been around a very long time (SCi, Ocean, Virgin etc), and seems to know a lot of people. He was very interested to meet someone from Splash Damage, and wants to get in contact about writing something about us for his website; he wants to use us as an example of non-traditional entry methods. Got tipped off on where all the BizDev people are hanging out - the bar at the Marriot on 4th st, so I’ll be popping down there to see what’s going on.
Sat in on an IGA round table about innovation, which was really interesting; The panel included Jenova Chen who made flOw, and some other chaps - I’ll post links when I get their names. They were discussing why games aren’t succeding at being regarded as art (PR and reviews focus on features, not the experience - think NGJ), and why innovation is desirable in games, but isn’t essential to be considered art.
Yu Suzuki sat next to me in the lobby in the west hall. Was excited.
From here I met James Jen again, and ended up following him to a very salubrious looking korean bar populated by icelanders, which happened to be very friendly and amusing. From here we went to a Japanese resturant, where I ate fatty tuna and stuff which was very tasty. I had some uncooked prawn which did not cause barfage and I was very proud of this.

I met a bunch of really cool people (James Jen was the Hub and Facilitator) from places like Red5, CCP, and MGS etc. Met someone who works at Epic China. Very interesting.

I can’t remember getting back to the hotel, and I have a headache.